Small City: Híhzvigsèiēzon Gíhm

Híhzvigsèiēzon Gíhm

Híhzvigsèiēzon Gíhm
Example Tauran architecture.
StateTetburland
ProvenceGesiēinsu Region
RegionVj-29n Fègwě Holt
Founded945
Community LeaderLord Seletela
Area15 km2 (6 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation2864 m (9396 ft)
Average Yearly Precipitation278 cm/y (109 in/y)
Population3670
Population Density244 people per km2 (611 people per mi2)
Town AuraConjuration
Naming
Native nameHíhzvigsèiēzon Gíhm
Pronunciation/hɪ̞zˈvigsɛj/ /zon/
Direct Translation[island] [clause]
Translation[Not Yet Translated]

Híhzvigsèiēzon Gíhm (/hɪ̞zˈvigsɛj/ /zon/ [island] [clause]) is a subtropical Small City located in the Gesiēinsu Region of the Tetburland.

The name Híhzvigsèiēzon Gíhm is derived from the Goblin language, as Híhzvigsèiēzon Gíhm was founded by Orodwen, who was culturaly Tauran.

Climate

Híhzvigsèiēzon Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Híhzvigsèiēzon Gíhm receives an average of 278 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Híhzvigsèiēzon Gíhm covers an area of nearly 15 km2 (6 mi2), and an average elevation of 2864 m (9396 ft) above sea level.

Overview

Híhzvigsèiēzon Gíhm was founded durring the early 11th century, by Orodwen. The establishment of Híhzvigsèiēzon Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Orodwen struck deals with nearby nations and communities to establish Híhzvigsèiēzon Gíhm as a prison colony.

Híhzvigsèiēzon Gíhm was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Híhzvigsèiēzon Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Híhzvigsèiēzon Gíhm is is constructed arround a semi-circular premissive paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Híhzvigsèiēzon Gíhm's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Híhzvigsèiēzon Gíhm's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Híhzvigsèiēzon Gíhm has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Híhzvigsèiēzon Gíhm ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Híhzvigsèiēzon Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Híhzvigsèiēzon Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Híhzvigsèiēzon Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Híhzvigsèiēzon Gíhm's parks.

Híhzvigsèiēzon Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Híhzvigsèiēzon Gíhm.

Híhzvigsèiēzon Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Híhzvigsèiēzon Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Híhzvigsèiēzon Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Híhzvigsèiēzon Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhzvigsèiēzon Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Híhzvigsèiēzon Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Híhzvigsèiēzon Gíhm's public wards, blessings, and other arcane systems.

Híhzvigsèiēzon Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Híhzvigsèiēzon Gíhm's grid is powered by an arcane means.

Híhzvigsèiēzon Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Híhzvigsèiēzon Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Híhzvigsèiēzon Gíhm's natural decorations nor waterways.

Híhzvigsèiēzon Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Híhzvigsèiēzon Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Híhzvigsèiēzon Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Híhzvigsèiēzon Gíhm's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

Due to the actions of local Kami, winter is short in Híhzvigsèiēzon Gíhm.

The Venomroach near Híhzvigsèiēzon Gíhm are known to be almost tame, such that they can be put to domestic use.

Híhzvigsèiēzon Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Augury energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 11
  • Farm Laborer: 18
  • Hunters: 12
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 9
    • Farmland: 14826 m2
    • Cattle and Similar Creatures: 917
    • Poultry: 11010
    • Swine: 734
    • Sheep: 36
    • Goats: 7
    • Horses, Mounts, and Beasts of Burden: 367

Craftsmen

  • Arms and Toolmakers: 7
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 11
  • Carpenters: 11
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 5
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 8
  • Farrier: 18
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 4
  • Leatherwrights: 10
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 5
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 5
  • Plasterers: 5
  • Pursemakers: 6
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 12
  • Tailors: 18
  • Tanners: 4
  • Upholsterers: 5
  • Watchmakers: 5
  • Weavers: 10
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 9
  • Chicken Butchers: 10
  • Entrepreneurs: 3
  • Fine Clothiers: 9
  • Fishmongers: 9
  • Florists: 2
  • Potion Sellers: 6
  • Resellers: 16
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 21
  • Barbers: 15
  • Coachmen: 5
  • Cooks: 16
  • Doctors: 7
  • Gamekeepers: 5
  • Grooms: 3
  • Hairdressers: 13
  • Healers: 9
  • Housekeepers: 11
  • Housemaids: 20
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 7
  • Maidservants: 13
  • Nursery Maids: 6
  • Pastrycooks: 11
  • Restaurateur: 18
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 5
  • Bleachers: 3
  • Chemical Workers: 2
  • Coal Heavers: 7
  • In-Town Couriers: 8
  • Long Haul Couriers: 8
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 3
  • Leech Collectors: 8
  • Millers: 8
  • Miners: 8
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 2
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 8
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 5
  • Clerk: 7
  • Dentists: 3
  • Educators: 9
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 8
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 4
  • Kami Clerk: 6
  • Landlords: 7
  • Lawyers: 4
  • Legend Keepers: 6
  • Militia Officers: 30
  • Monks, Monastic: 11
  • Monks, Civic: 11
  • Historian, Oral: 8
  • Historian, Textual: 4
  • Policemen, Sheriffs, etc.: 7
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 2
  • Storytellers: 14
  • Military Officers: 12

Cottage Industries

  • Brewers: 10
  • Comfort Services: 13
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 10
  • Needleworkers: 12
  • Potters: 6
  • Preserve Makers: 10
  • Quilters: 5
  • Seamsters: 26
  • Spinners: 10
  • Tinker: 4
  • Weaver: 9

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 11
  • Painters, Art: 1
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 14
  • Writers: 12

Produce Industries

  • Butter Churners: 14
  • Canners: 9
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 6
  • Smokers: 4
  • Stockmakers: 4
  • Tobacconists: 5
  • Tallowmakers: 8

1294 of Híhzvigsèiēzon Gíhm's population work within a Foundational Occupation.

2266 of Híhzvigsèiēzon Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 110 (3%) are noncontributers.

Points of Interest

Híhzvigsèiēzon Gíhm is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Híhzvigsèiēzon Gíhm's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Híhzvigsèiēzon Gíhm's militia's elite squad is named after .

History